<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6539985</id><updated>2011-04-21T15:02:23.396-07:00</updated><title type='text'>Motion Cues and Everday Events</title><subtitle type='html'>my project blog</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://motioncues.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://motioncues.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>shawnz</name><uri>http://www.blogger.com/profile/06558774465202442797</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6539985.post-109572427126039012</id><published>2004-09-20T16:49:00.000-07:00</published><updated>2004-09-20T16:51:11.260-07:00</updated><title type='text'>project update (better late than never?)</title><content type='html'>Its been a few months, but I've officially finished this project.  The semester ended, and a job moved me away from the lab.  I am working on the final write-up and will post it in the next week.  All in all, the project was a success, and this blog was very useful for sharing information with my mentor and for keeping it organized for me.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6539985-109572427126039012?l=motioncues.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/109572427126039012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/109572427126039012'/><link rel='alternate' type='text/html' href='http://motioncues.blogspot.com/2004_09_01_archive.html#109572427126039012' title='project update (better late than never?)'/><author><name>shawnz</name><uri>http://www.blogger.com/profile/06558774465202442797</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6539985.post-108836629285417499</id><published>2004-04-28T12:57:00.000-07:00</published><updated>2004-06-27T12:58:12.853-07:00</updated><title type='text'>analysis update</title><content type='html'>need new confidence levels with new duplos correlations and variance stuff&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6539985-108836629285417499?l=motioncues.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/108836629285417499'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/108836629285417499'/><link rel='alternate' type='text/html' href='http://motioncues.blogspot.com/2004_04_01_archive.html#108836629285417499' title='analysis update'/><author><name>shawnz</name><uri>http://www.blogger.com/profile/06558774465202442797</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6539985.post-108836635942808738</id><published>2004-04-27T12:58:00.000-07:00</published><updated>2004-06-27T12:59:19.426-07:00</updated><title type='text'>discussion ideas</title><content type='html'>what about an analysis of where the motion trackers were on the actual screen, related to segmentation.  Question of media and media representation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6539985-108836635942808738?l=motioncues.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/108836635942808738'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/108836635942808738'/><link rel='alternate' type='text/html' href='http://motioncues.blogspot.com/2004_04_01_archive.html#108836635942808738' title='discussion ideas'/><author><name>shawnz</name><uri>http://www.blogger.com/profile/06558774465202442797</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6539985.post-108304598236592437</id><published>2004-04-26T23:06:00.000-07:00</published><updated>2004-04-26T23:10:36.326-07:00</updated><title type='text'>changes to Duphouse cuts; noise in videogame</title><content type='html'>In the midst of serious data analysis.. Found the following correction:&lt;br /&gt;&lt;br /&gt;Duphouse cutpoints:&lt;br /&gt;in 0:45:00, out 6:55:14.&lt;br /&gt;&lt;br /&gt;Also, I found some weirdness in the videogame movie, which is not&lt;br /&gt;catastrophic but adds some noise:&lt;br /&gt;&lt;br /&gt;Looking at XYZ position with the movies.  Clothes and duphouse look&lt;br /&gt;reasonable.  It looks like there might be a spot in videogame where&lt;br /&gt;the right hand moved below the sensor and the signs flipped on&lt;br /&gt;everything: between 13080 and 13100.  Also right around 13050.&lt;br /&gt;Finally, it looks like between 13150 and 13200 there was noise from&lt;br /&gt;the TV.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6539985-108304598236592437?l=motioncues.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/108304598236592437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/108304598236592437'/><link rel='alternate' type='text/html' href='http://motioncues.blogspot.com/2004_04_01_archive.html#108304598236592437' title='changes to Duphouse cuts; noise in videogame'/><author><name>shawnz</name><uri>http://www.blogger.com/profile/06558774465202442797</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6539985.post-108836638716367737</id><published>2004-04-26T12:59:00.000-07:00</published><updated>2004-06-27T13:00:09.233-07:00</updated><title type='text'>R^2</title><content type='html'>raw number of units + 1.  t-test (since we only have one variable).  &lt;br /&gt;&lt;br /&gt;R^2 -&gt; squared correlation between what we predicted from the model (with linear combination), and the actual correct answer&lt;br /&gt;correlation always positive.&lt;br /&gt;squared correlation can be compared to amount of variability in depedent measure&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6539985-108836638716367737?l=motioncues.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/108836638716367737'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/108836638716367737'/><link rel='alternate' type='text/html' href='http://motioncues.blogspot.com/2004_04_01_archive.html#108836638716367737' title='R^2'/><author><name>shawnz</name><uri>http://www.blogger.com/profile/06558774465202442797</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6539985.post-108836647406793531</id><published>2004-04-21T13:00:00.000-07:00</published><updated>2004-06-27T13:01:14.066-07:00</updated><title type='text'>data analysis overview</title><content type='html'>data analysis:&lt;br /&gt;create a table with number of people clicking as a function of time, movie, and grain.&lt;br /&gt;&lt;br /&gt;created graph of number of clicks per bin, based on amplitude could see that clicks tended to occur in same place for coarse.  seemed true, to a lesser degree, for fine.	&lt;br /&gt;&lt;br /&gt;did a PCA analysis, and found that most of the variance was accounted for in the first eight components.   &lt;br /&gt;&lt;br /&gt;multiple linear regression;&lt;br /&gt;dependent variable: number of people that tapped at fine grain.  independent variables: 15 motion parameters.  &lt;br /&gt;&lt;br /&gt;worried about lag between event boundary and observation.  Found greatest correlation between characteristic and event boundary for each event parameter, in seconds. results ranged from 1 s to 20 s.  then realized negative lags could also exist. incorporated that. &lt;br /&gt;&lt;br /&gt;forward stepwise regression.  utilized this analysis to see which motion parameters sucked up the most variance.   R^2 &lt;br /&gt;&lt;br /&gt;videogame motion characteristics, in order of importance for fine grain: LefSpeed, LeftHeadAccel, rightLeftSpeed, RighLeftDist, RightAccel&lt;br /&gt;-&gt; different motion parameters found for coarse grain&lt;br /&gt;&lt;br /&gt;Hierarchical analysis&lt;br /&gt;continuous distance.  found minimum distance between a coarse unit and a fine unit.&lt;br /&gt;expected distance from units by chance, based on formula in JP:general  Found min 163.0 ms observed, compared to 443.0 ms expected. mean was about 3 seconds difference.  substantial hierarchical effects.&lt;br /&gt;&lt;br /&gt;bin analysis:&lt;br /&gt;looked at whether bins of units overlap.  &lt;br /&gt;&lt;br /&gt;INTERESTING QUESTION: are there more fine coarse units for the negative time lagged correlations (e.g. in clothes)&lt;br /&gt;&lt;br /&gt;Another interesting question: show participants the animation generated from motion data and ask them tosegment that.  Problem: doesn't resemble action sequence too well.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;graphs:&lt;br /&gt;black = headspeed&lt;br /&gt;red = segmentation activity&lt;br /&gt;&lt;br /&gt;Movement regression and predictive features, with cumulative R^2 values:&lt;br /&gt;Individual R^2 values (found by stepwise regression)&lt;br /&gt;&lt;br /&gt;Note: we might need to do signifagance tests on the correlations between movements, because there is a large range (from -1 to 1).&lt;br /&gt;&lt;br /&gt;Duphouse: left accel -&gt; Head Accel&lt;br /&gt;Videogame:  Right speed -&gt; head speed &amp; accel&lt;br /&gt;Clothes: right speed -&gt; RightHead speed&lt;br /&gt;		&lt;br /&gt;&lt;br /&gt;Remaining results&lt;br /&gt;-ANOVA analysis on number of breakpoints during eachv iewing, with interpreation condition as a between-participants variable and grain as a repeated measure.&lt;br /&gt;- do two groups agree better about location of fine-grained boundaries than coarse-grained boundaries [breakpoint histograms are highly correlated for fine segmentation and less so for coarse segmentation]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6539985-108836647406793531?l=motioncues.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/108836647406793531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/108836647406793531'/><link rel='alternate' type='text/html' href='http://motioncues.blogspot.com/2004_04_01_archive.html#108836647406793531' title='data analysis overview'/><author><name>shawnz</name><uri>http://www.blogger.com/profile/06558774465202442797</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6539985.post-107955698698599668</id><published>2004-03-17T12:49:00.000-08:00</published><updated>2004-03-17T12:59:44.746-08:00</updated><title type='text'>Events Occurring After Duration of Movie</title><content type='html'>Some discrepancies I've found:&lt;br /&gt;&lt;br /&gt;SubjectNumber: e4101&lt;br /&gt;Condition: F&lt;br /&gt;Movie: ListA&lt;br /&gt;4	Item2 Item2 Item1 Item1 Item3 Item3 Item2	Practice	361468	1	N/A	&lt;br /&gt;&lt;br /&gt;This is off by 1 ms.  At worst, I think we might be off by 1ms in our calculation of duration (some rounding must be used to go from frames to ms).&lt;br /&gt;&lt;br /&gt;SubjectNumber: e4103&lt;br /&gt;Condition: F&lt;br /&gt;Movie: ListB&lt;br /&gt;2	Item1 Item1 Item2 Item3 Item1 Item2 Item3	Practice	365220	1	N/A	&lt;br /&gt;&lt;br /&gt;This one is more serious.  The events should not exist past 361467 and we're off by almost 4 seconds.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6539985-107955698698599668?l=motioncues.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/107955698698599668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/107955698698599668'/><link rel='alternate' type='text/html' href='http://motioncues.blogspot.com/2004_03_01_archive.html#107955698698599668' title='Events Occurring After Duration of Movie'/><author><name>shawnz</name><uri>http://www.blogger.com/profile/06558774465202442797</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6539985.post-107955505036155005</id><published>2004-03-17T12:17:00.000-08:00</published><updated>2004-03-17T12:42:15.873-08:00</updated><title type='text'>Duration and Sequences</title><content type='html'>It would be helpful to know the duration of each clip in (ms) to troubleshoot why there are 'events' after the end of clip.  Also, knowing clip sequences:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Duration&lt;/b&gt;&lt;br /&gt;N64: 240300 ms&lt;br /&gt;Clothes: 498267 ms&lt;br /&gt;Duplos: 361467 ms&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Sequences&lt;/b&gt;&lt;br /&gt;ListA::&lt;br /&gt;	IsList: True&lt;br /&gt;	Movie: "clothes.mov @ :Movies:" "duplos.mov @ :Movies:" "N64.mov @ :Movies:"&lt;br /&gt;	Levels: Item1 Item2 Item3&lt;br /&gt;&lt;br /&gt;ListB::&lt;br /&gt;	IsList: True&lt;br /&gt;	Movie: "duplos.mov @ :Movies:" "clothes.mov @ :Movies:" "N64.mov @ :Movies:"&lt;br /&gt;	Levels: Item2 Item1 Item3&lt;br /&gt;&lt;br /&gt;ListC::&lt;br /&gt;	IsList: True&lt;br /&gt;	Movie: "N64.mov @ :Movies:" "clothes.mov @ :Movies:" "duplos.mov @ :Movies:"&lt;br /&gt;	Levels: Item3 Item1 Item2&lt;br /&gt;&lt;br /&gt;ListD::&lt;br /&gt;	IsList: True&lt;br /&gt;	Movie: "clothes.mov @ :Movies:" "N64.mov @ :Movies:" "duplos.mov @ :Movies:"&lt;br /&gt;	Levels: Item1 Item3 Item2&lt;br /&gt;&lt;br /&gt;ListE::&lt;br /&gt;	IsList: True&lt;br /&gt;	Movie: "duplos.mov @ :Movies:" "N64.mov @ :Movies:" "clothes.mov @ :Movies:"&lt;br /&gt;	Levels: Item2 Item3 Item1&lt;br /&gt;&lt;br /&gt;ListF::&lt;br /&gt;	IsList: True&lt;br /&gt;	Movie: "N64.mov @ :Movies:" "duplos.mov @ :Movies:" "clothes.mov @ :Movies:"&lt;br /&gt;	Levels: Item3 Item2 Item1&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6539985-107955505036155005?l=motioncues.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/107955505036155005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/107955505036155005'/><link rel='alternate' type='text/html' href='http://motioncues.blogspot.com/2004_03_01_archive.html#107955505036155005' title='Duration and Sequences'/><author><name>shawnz</name><uri>http://www.blogger.com/profile/06558774465202442797</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6539985.post-107955455526187110</id><published>2004-03-17T12:15:00.000-08:00</published><updated>2004-03-17T12:19:13.560-08:00</updated><title type='text'></title><content type='html'>Trying to figure out why the are button clicks after the duration of a movie.  The movies do indeed self-terminate in the Psyscope script.&lt;br /&gt;&lt;br /&gt;Also, need to get the parameters used for Ascension data system that are stored on Abram's lab computer.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6539985-107955455526187110?l=motioncues.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/107955455526187110'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/107955455526187110'/><link rel='alternate' type='text/html' href='http://motioncues.blogspot.com/2004_03_01_archive.html#107955455526187110' title=''/><author><name>shawnz</name><uri>http://www.blogger.com/profile/06558774465202442797</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6539985.post-107782760338046058</id><published>2004-02-26T12:33:00.000-08:00</published><updated>2004-02-26T12:36:14.140-08:00</updated><title type='text'></title><content type='html'>Quicktime movies have 29.97 fps&lt;br /&gt;&lt;br /&gt;For N64,&lt;br /&gt;Movie starts at 00:40:17.&lt;br /&gt;00:15:21 corresponds to 12972.687 seconds, so we need to add:&lt;br /&gt;00:40:17 - 00:15:21 = 24.8665332&lt;br /&gt;Offset = 12972.687 + 24.867 = 12997.55353&lt;br /&gt;&lt;br /&gt;For Clothes,&lt;br /&gt;Movie starts at 00:42:06&lt;br /&gt;00:08:25 --&gt;  7336.669&lt;br /&gt;00:42:06 - 00:08:25 = 33.3660327&lt;br /&gt;Offset = 7336.669 + 33.3660327 = 7370.035033&lt;br /&gt;&lt;br /&gt;For Duplos,&lt;br /&gt;Movie starts at 00:54:00&lt;br /&gt;00:08:25 --&gt; 4437.839&lt;br /&gt;00:54:00 - 00:08:25 = 45.13793103&lt;br /&gt;Offset = (prev ans) + 4437.839 = 4482.976931&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6539985-107782760338046058?l=motioncues.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/107782760338046058'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/107782760338046058'/><link rel='alternate' type='text/html' href='http://motioncues.blogspot.com/2004_02_01_archive.html#107782760338046058' title=''/><author><name>shawnz</name><uri>http://www.blogger.com/profile/06558774465202442797</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6539985.post-107782666817906373</id><published>2004-01-30T12:12:00.000-08:00</published><updated>2004-02-26T12:20:39.076-08:00</updated><title type='text'></title><content type='html'>Movie Offests:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;N64:&lt;/strong&gt;&lt;br /&gt;Cut at:  1) 00:40:17&lt;br /&gt;             2) 04:40:26&lt;br /&gt;&lt;br /&gt;Motion tracking sync:&lt;br /&gt;12972.687 --&gt; 00:15:21&lt;br /&gt;13242.668 --&gt; 04:45:18&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Clothes&lt;/strong&gt;&lt;br /&gt;Cut at:  1) 00:42:06&lt;br /&gt;             2) 09:00:14&lt;br /&gt;&lt;br /&gt;Motion Tracking sync:&lt;br /&gt;7336.669 --&gt; 00:15:02&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Duplos&lt;/strong&gt;&lt;br /&gt;Cut at 1) 00:54:00&lt;br /&gt;           2) 06:55:14&lt;br /&gt;&lt;br /&gt;Motion tracking sync:&lt;br /&gt;4437.839 --&gt; 00:08:25&lt;br /&gt;4868.134 --&gt; 07:19:03&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6539985-107782666817906373?l=motioncues.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/107782666817906373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6539985/posts/default/107782666817906373'/><link rel='alternate' type='text/html' href='http://motioncues.blogspot.com/2004_01_01_archive.html#107782666817906373' title=''/><author><name>shawnz</name><uri>http://www.blogger.com/profile/06558774465202442797</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
